Persona 5 is my game of the year, and I wrote more about it than anything else in 2017. Here’s a selection of that stuff:
Over the past few months, I’ve taken occasional breaks from my daily artist showcases on Kotaku to instead go big and feature an entire team’s work on a game.
Cannot stop watching. Its like the best NFL Blitz move ever.
Sad news for video game artists (and lovers of rad art in general) today, as online industry (and community) site CGHub has officially announced its closure.
Since, well, practically none of you will actually be in attendance at this year's Tokyo Game Show, Sony have thoughtfully decided to livestream one of their consoles that has a playable build of Deep Down, Capcom's fancy big PS4 title.
Seems like someone at Google is a Star Fox fan. A slate of code names for in-development devices at the search and software giant are called Fox, Falco, Peppy and Slippy.
Here are some tips to help you increase your chances of getting your game/artwork/cosplay/film/whatever featured on Kotaku. It's not a guarantee your stuff will turn up on the site; even the nicest email can still be for a terrible game. But it'll at least help your chances by having us not ignore it/hate you forever.
The citizens of SimCity - those who are at least smart enough to drive home to their own houses - may feel they have a right to take issue with the decisions their Mayor is making.
If you use Chrome or Firefox, you should give the Enhanced Steam plugin a try. It makes browsing Valve's online store more...informative. The "lowest price elsewhere" feature is particularly handy.
This. This is why.
Guys, really, we need to talk about how amazing this new Clutch album is.
TESTING TESTING. Testing new blog sharing system. Testing with brutal French metal.